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c语言游戏开发教程(求用C语言编写小游戏的源代码

C语言精品游戏主角和怪物源码//C语言多线程-主角和怪物#include#include#define bool int //定义int变量为bool变量,bo...

C语言精品游戏主角和怪物源码 //C语言多线程-主角和怪物 #include #include #defineboolint//定义int变量为bool变量,b...更多c语言游戏开发教程话题,小编为你整理了详细内容,欢迎浏览。

c语言游戏开发教程

c语言游戏开发教程

C语言精品游戏主角和怪物源码

//C语言多线程-主角和怪物

#include

#include

#define bool int //定义int变量为bool变量,bool不是真就是假

int a=0,b=20;//主角的坐标

int x=1,y=0;//怪物的坐标

int i=1;//i值为真

HANDLE hMutex;

//1.坐标

void GamePosition(HANDLE g_hout,int x,int y)

{

COORD pos;//点的结构体

pos.X=x;//横坐标

pos.Y=y;//纵坐标

SetConsoleCursorPosition(g_hout,pos);

//设置控制平台光标位置

}

DWORD WINAPI Func(LPVOID lpParamter)//多线程的功能函数6.线程是画怪物

{

HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);//7.拿到这张纸

WaitForSingleObject(hMutex, INFINITE);//13.自己进来,自己用洗手间

GamePosition(hout,x,y),printf(‘●’);//8.在纸上画怪物

ReleaseMutex(hMutex);//14.放弃使用权

while(1)//9.怪物在横坐标为从0-10依次循环移动

{

if(x>=0&&i==1)

{

printf(‘ ‘);

GamePosition(hout,++x,y);

printf(‘●’);

Sleep(1000);

if(x==10)

i=0;//i为假

}

else if(x<>

{

printf(‘ ‘);

GamePosition(hout,–x,y);

printf(‘●’);

Sleep(1000);

if(x==0)

i=1;

}

}

return 0;

}

int main()

{

HANDLE hThread = CreateThread(NULL, 0, Func, NULL, 0, NULL);//5.创建线程

hMutex = CreateMutexA(NULL, FALSE, ‘123’);//创建互斥锁(量)//10.关上洗手间

HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);//2.拿到这张纸

WaitForSingleObject(hMutex, INFINITE);//11.等待你的同事出来 15步接着

GamePosition(hout,a,b),printf(‘☆’);//3.在纸上画主角

ReleaseMutex(hMutex);//12.同事出来了,放弃了洗手间的使用权

while(1)

{

if(kbhit())

switch(getch())//控制左右 4.主角上下左右移动

{

case ‘w’:

case ‘W’:

if(b>3)GamePosition(hout,a,b),printf(‘ ‘),GamePosition(hout,a,–b),printf(‘☆’);

break;

case ‘s’:

case ‘S’:

if(b<20)gameposition(hout,a,b),printf(‘>

break;

case ‘a’:

case ‘A’:

if(a>0)printf(‘ ‘),GamePosition(hout,–a,b),printf(‘☆’);

break;

case ‘d’:

case ‘D’:

if(a<20)printf(‘>

break;

}

}

CloseHandle(hThread);

system(‘pause’);

return 0;

}

扫雷游戏代码源码

#include

#include

#include

int main (){

int delta[8][2] = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}};

int row =0,col = 0,num = 0;

char map[10][10] = {0};

char show[10][10] = {0};

srand(time(0));

for(row = 0;row <=>

for(col = 0;col <=>

map[row][col] = ‘0’;

}

}

do{

row = rand() % 10;

col = rand() % 10;

if(map[row][col] == ‘0’){

map[row][col] = ‘x’;

num++;

}

}while(num <>

for (row = 0;row <=>

for (col = 0;col <=>

if(map[row][col] != ‘x’){

int cnt = 0;

for (num = 0;num <=>

if(row + delta[num][0] <>

continue;

}

if(row + delta[num][0] > 9){

continue;

}

if(col + delta[num][1] <>

continue;

}

if(col + delta[num][1] > 9){

continue;

}

if(map[row + delta[num][0]][col + delta[num][1]]== ‘x’){

cnt++;

}

}

map[row][col] = ‘0’ + cnt;

}

}

}

for (row = 0;row <>

for(col = 0;col < 10;col=””>

printf(‘* ‘);

}

printf(‘n’);

}

num = 0;

int x,y;

do{

printf(‘please enter the coordinate of array:’);

scanf(‘%d%d’,&x,&y);

show[x-1][y-1] = 1;

if(map[x-1][y-1] == ‘0’){

for (num = 0;num <=>

if(x-1 + delta[num][0] <>

continue;

}

if(x-1 + delta[num][0] > 9){

continue;

}

if(y -1+ delta[num][1] <>

continue;

}

if(y-1 + delta[num][1] > 9){

continue;

}

show[x-1+delta[num][0]][y-1+delta[num][1]] = 1;

}

}

if (map[x-1][y-1]!= ‘x’&&map[x-1][y-1] != ‘0’){

for (num = 0;num <=>

int cnt = 0;

if(x-1 + delta[num][0] <>

continue;

}

if(x-1 + delta[num][0] > 9){

continue;

}

if(y-1 + delta[num][1] <>

continue;

}

if(y-1 + delta[num][1] > 9){

continue;

}

if( map[x -1 + delta[num][0]][y -1+ delta[num][1]] != ‘x’){

show[x-1 + delta[num][0]][y -1+ delta[num][1]] = 1 ;

}

}

}

if(map[x-1][y-1] == ‘x’) {

printf(‘game over!n’);

for (row = 0;row <>

for(col = 0;col < 10;col=””>

printf(‘%c ‘,map[row][col]);

}

printf(‘n’);

}

return 0;

}

system(‘cls’);

printf(‘mine sweeping:n’);

for (row = 0;row <>

for(col = 0;col < 10;col=””>

if (show[row][col] == 1)

{

printf(‘%c ‘, map[row][col]);

}

else

{

printf(‘* ‘);

}

}

printf(‘n’);

}

num = 0;

for (row = 0;row <>

for(col = 0;col < 10;col=””>

if (show[row][col] == 1 )

{

num++;

}

}

}

printf(‘num:%dn’,num);

}while(num <>

printf(‘you win!’);

return 0;

}

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